The MASM Forum Archive 2004 to 2012

Project Support Forums => OpenGL Forum => Topic started by: kahn on November 23, 2011, 01:20:22 PM

Title: Mesh Smooth
Post by: kahn on November 23, 2011, 01:20:22 PM
Hello,

with DeepFocusVariation generated mesh, i have some questions to smooth up the net of trianglemeshes.

I dont want devloop a Filter new, if they exists ?

Picture 1:
(http://visiongrid.de/BumpTxt.jpg)

Picture 2:
(http://visiongrid.de/bumpRaw.jpg)


Picture 3:
(http://visiongrid.de/bumpNet.jpg)

In this Image u can see, some of triangles are not used to build out Geometrics.
How i can optimize the mesh situation, so i take interpolated smooth mesh without steps

Very thanks for points or ideas
  (sorry my easy english ^^)
   gz
    Karsten from Berlin in Germany
Title: Re: Mesh Smooth
Post by: Farabi on January 14, 2012, 10:51:44 AM
Hi,
You can use Blender3D to smooth mesh, since I dont see the benefit to created it on realtime.