:Base opengl.HLP 0 OpenGL Programmer's Reference 1 Legal Information=_ogl_Legal_Information 1 Introduction to OpenGL 2 Introduction to OpenGL=_ogl_Introduction_to_OpenGL 2 Primitives and Commands=_ogl_Primitives_and_Commands 2 OpenGL Graphic Control=_ogl_OpenGL_Graphic_Control 2 Execution Model=_ogl_Execution_Model 2 Basic OpenGL Operation=_ogl_Basic_OpenGL_Operation 1 OpenGL Overview 2 OpenGL Processing Pipeline=_ogl_OpenGL_Processing_Pipeline 2 OpenGL Function Names=_ogl_OpenGL_Function_Names 2 Vertices=_ogl_Vertices 2 Input Data=_ogl_Input_Data 2 Matrix Transformations=_ogl_Matrix_Transformations 2 Setting Lighting and Coloring=_ogl_Setting_Lighting_and_Coloring 2 Generating Texture Coordinates=_ogl_Generating_Texture_Coordinates 2 Assembling Primitives=_ogl_Assembling_Primitives 2 Vertices Reference=_ogl_Vertices_Reference 2 Primitives=_ogl_Primitives 2 Clipping=_ogl_Clipping 2 Transforming to Window Coordinates=_ogl_Transforming_to_Window_Coordinates 2 Rasterizing=_ogl_Rasterizing 2 Primitives Reference=_ogl_Primitives_Reference 2 Fragments=_ogl_Fragments 2 Pixel Ownership Test=_ogl_Pixel_Ownership_Test 2 Scissor Test=_ogl_Scissor_Test 2 Alpha Test=_ogl_Alpha_Test 2 Stencil Test=_ogl_Stencil_Test 2 Depth-buffer Test=_ogl_Depth_buffer_Test 2 Blending=_ogl_Blending 2 Dithering=_ogl_Dithering 2 Logical Operations=_ogl_Logical_Operations 2 Fragments Reference=_ogl_Fragments_Reference 2 Pixels=_ogl_Pixels 2 Frame Buffer Operations=_ogl_Frame_Buffer_Operations 2 Reading or Copying Pixels=_ogl_Reading_or_Copying_Pixels 2 Pixels Reference=_ogl_Pixels_Reference 2 Using Evaluators=_ogl_Using_Evaluators 2 Evaluators Reference=_ogl_Evaluators_Reference 2 Performing Selection and Feedback=_ogl_Performing_Selection_and_Feedback 2 Selection=_ogl_Selection 2 Feedback=_ogl_Feedback 2 Selection and Feedback Reference=_ogl_Selection_and_Feedback_Reference 2 Using Display Lists=_ogl_Using_Display_Lists 2 Display Lists Reference=_ogl_Display_Lists_Reference 2 Managing Modes and Execution=_ogl_Managing_Modes_and_Execution 2 Modes and Execution Reference=_ogl_Modes_and_Execution_Reference 2 Obtaining State Information=_ogl_Obtaining_State_Information 2 Using the Query Functions=_ogl_Using_the_Query_Functions 2 Error Handling=_ogl_Error_Handling 2 OpenGL Error Codes=_ogl_OpenGL_Error_Codes 2 Saving and Restoring Sets of State Variables=_ogl_Saving_and_Restoring_Sets_of_State_Variables 2 OpenGL State Variables=_ogl_OpenGL_State_Variables 2 State Information Reference=_ogl_State_Information_Reference 2 OpenGL Utility Library=_ogl_OpenGL_Utility_Library 2 Initializing=_ogl_Initializing 2 Manipulating Images for Use in Texturing=_ogl_Manipulating_Images_for_Use_in_Texturing 2 Transforming Coordinates=_ogl_Transforming_Coordinates 2 Tessellating Polygons=_ogl_Tessellating_Polygons 2 Using Callback Functions=_ogl_Using_Callback_Functions 2 Using Tessellation Objects=_ogl_Using_Tessellation_Objects 2 Specifying Callbacks=_ogl_Specifying_Callbacks 2 Specifying the Polygon to Be Tessellated=_ogl_Specifying_the_Polygon_to_Be_Tessellated 2 Rendering Simple Surfaces=_ogl_Rendering_Simple_Surfaces 2 Using NURBS Curves and Surfaces=_ogl_Using_NURBS_Curves_and_Surfaces 2 Handling Errors=_ogl_Handling_Errors 1 OpenGL on Windows NT and Windows 95 2 OpenGL on Windows NT and Windows 95=_ogl_OpenGL_on_Windows_NT_and_Windows_95 2 Components=_ogl_Components 2 Generic Implementation and Hardware Implementations=_ogl_Generic_Implementation_and_Hardware_Implementations 2 Limitations=_ogl_Limitations 2 Guide To Documentation=_ogl_Guide_To_Documentation 2 Rendering Contexts=_ogl_Rendering_Contexts 2 Rendering Context Functions=_ogl_Rendering_Context_Functions 2 Pixel Formats=_ogl_Pixel_Formats 2 Pixel Format Functions=_ogl_Pixel_Format_Functions 2 Front, Back, and Other Buffers=_ogl_Front_Back_and_Other_Buffers 2 Buffer Functions=_ogl_Buffer_Functions 2 Fonts and Text=_ogl_Fonts_and_Text 2 Font and Text Functions=_ogl_Font_and_Text_Functions 2 OpenGL Color Modes and Windows Palette Management=_ogl_OpenGL_Color_Modes_and_Windows_Palette_Management 2 Palettes and the Palette Manager=_ogl_Palettes_and_the_Palette_Manager 2 Palette Awareness=_ogl_Palette_Awareness 2 Reading Color Values from the Frame Buffer=_ogl_Reading_Color_Values_from_the_Frame_Buffer 2 Choosing Between RGBA and Color-Index Mode=_ogl_Choosing_Between_RGBA_and_Color_Index_Mode 2 RGBA Mode and Windows Palette Management=_ogl_RGBA_Mode_and_Windows_Palette_Management 2 Color-Index Mode and Windows Palette Management=_ogl_Color_Index_Mode_and_Windows_Palette_Management 2 Overlay, Underlay, and Main Planes=_ogl_Overlay_Underlay_and_Main_Planes 2 Sharing Display Lists=_ogl_Sharing_Display_Lists 2 Extending OpenGL Functions=_ogl_Extending_OpenGL_Functions 2 GLX and WGL/Win32=_ogl_GLX_and_WGL_Win32 2 Using OpenGL on Windows NT and Windows 95=_ogl_Using_OpenGL_on_Windows_NT_and_Windows_95 2 Header Files=_ogl_Header_Files 2 Pixel Format Tasks=_ogl_Pixel_Format_Tasks 2 Choosing and Setting a Best-Match Pixel Format=_ogl_Choosing_and_Setting_a_Best_Match_Pixel_Format 2 Examining a Device Context's Current Pixel Format=_ogl_Examining_a_Device_Contexts_Current_Pixel_Format 2 Examining a Device's Supported Pixel Formats=_ogl_Examining_a_Devices_Supported_Pixel_Formats 2 Rendering Context Tasks=_ogl_Rendering_Context_Tasks 2 Creating a Rendering Context and Making It Current=_ogl_Creating_a_Rendering_Context_and_Making_It_Current 2 Making a Rendering Context Not Current=_ogl_Making_a_Rendering_Context_Not_Current 2 Deleting a Rendering Context=_ogl_Deleting_a_Rendering_Context 2 Drawing with Double Buffers=_ogl_Drawing_with_Double_Buffers 2 Drawing Text in a Double-Buffered OpenGL Window=_ogl_Drawing_Text_in_a_Double_Buffered_OpenGL_Window 2 Printing an OpenGL Image=_ogl_Printing_an_OpenGL_Image 2 Copying an OpenGL Image to the Clipboard=_ogl_Copying_an_OpenGL_Image_to_the_Clipboard 2 Multithread OpenGL Drawing Strategies=_ogl_Multithread_OpenGL_Drawing_Strategies 2 Using the Auxiliary Library=_ogl_Using_the_Auxiliary_Library 2 Reference for Win 32 Extensions to OpenGL=_ogl_Reference_for_Win_32_Extensions_to_OpenGL 2 WGL Functions=_ogl_WGL_Functions 2 Win32 Functions=_ogl_Win32_Functions 2 Structures=_ogl_Structures 1 OpenGL Reference 2 ChoosePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_ChoosePixelFormat 2 DescribePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_DescribePixelFormat 2 GetEnhMetaFilePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetEnhMetaFilePixelFormat 2 GetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetPixelFormat 2 SetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_SetPixelFormat 2 SwapBuffers [New - Windows 95, OEM Service Release 2]=_ogl_SwapBuffers 2 wglCreateContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateContext 2 wglCreateLayerContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateLayerContext 2 wglCopyContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCopyContext 2 wglDeleteContext [New - Windows 95, OEM Service Release 2]=_ogl_wglDeleteContext 2 wglDescribeLayerPlane [New - Windows 95, OEM Service Release 2]=_ogl_wglDescribeLayerPlane 2 wglGetCurrentContext [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentContext 2 wglGetCurrentDC [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentDC 2 wglGetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglGetLayerPaletteEntries 2 wglGetProcAddress [New - Windows 95, OEM Service Release 2]=_ogl_wglGetProcAddress 2 wglMakeCurrent [New - Windows 95, OEM Service Release 2]=_ogl_wglMakeCurrent 2 wglRealizeLayerPalette [New - Windows 95, OEM Service Release 2]=_ogl_wglRealizeLayerPalette 2 wglSetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglSetLayerPaletteEntries 2 wglShareLists [New - Windows 95, OEM Service Release 2]=_ogl_wglShareLists 2 wglSwapLayerBuffers [New - Windows 95, OEM Service Release 2]=_ogl_wglSwapLayerBuffers 2 wglUseFontBitmaps [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontBitmaps 2 wglUseFontOutlines [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontOutlines 2 GLYPHMETRICSFLOAT [New - Windows 95, OEM Service Release 2]=_ogl_GLYPHMETRICSFLOAT 2 LAYERPLANEDESCRIPTOR [New - Windows 95, OEM Service Release 2]=_ogl_LAYERPLANEDESCRIPTOR 2 PIXELFORMATDESCRIPTOR [New - Windows 95, OEM Service Release 2]=_ogl_PIXELFORMATDESCRIPTOR 2 POINTFLOAT [New - Windows 95, OEM Service Release 2]=_ogl_POINTFLOAT 1 Programming Tips 2 Programming Tips=_ogl_Programming_Tips 2 OpenGL Correctness Tips=_ogl_OpenGL_Correctness_Tips 2 OpenGL Performance Tips=_ogl_OpenGL_Performance_Tips 1 Attribute Groups 2 Attribute Groups=_ogl_Attribute_Groups 1 State Variables 2 State Variables for Current Values and Associated Data=_ogl_State_Variables_for_Current_Values_and_Associated_Data 2 Transformation State Variables=_ogl_Transformation_State_Variables 2 Coloring State Variables=_ogl_Coloring_State_Variables 2 Lighting State Variables=_ogl_Lighting_State_Variables 2 Rasterization State Variables=_ogl_Rasterization_State_Variables 2 Texturing State Variables=_ogl_Texturing_State_Variables 2 Pixel Operations=_ogl_Pixel_Operations 2 Framebuffer Control State Variables=_ogl_Framebuffer_Control_State_Variables 2 Pixel State Variables=_ogl_Pixel_State_Variables 2 Evaluator State Variables=_ogl_Evaluator_State_Variables 2 Hint State Variables=_ogl_Hint_State_Variables 2 Implementation-Dependent State Variables=_ogl_Implementation_Dependent_State_Variables 2 Implementation-Dependent Pixel-Depth State Variables=_ogl_Implementation_Dependent_Pixel_Depth_State_Variables 2 Miscellaneous State Variables=_ogl_Miscellaneous_State_Variables 1 Reference 2 glAccum [New - Windows 95, OEM Service Release 2]=_ogl_glAccum 2 glAddSwapHintRectWIN [New - Windows 95, OEM Service Release 2]=_ogl_glAddSwapHintRectWIN 2 glAlphaFunc [New - Windows 95, OEM Service Release 2]=_ogl_glAlphaFunc 2 glAreTexturesResident [New - Windows 95, OEM Service Release 2]=_ogl_glAreTexturesResident 2 glArrayElement [New - Windows 95, OEM Service Release 2]=_ogl_glArrayElement 2 glBegin, glEnd [New - Windows 95, OEM Service Release 2]=_ogl_glBegin 2 glBindTexture [New - Windows 95, OEM Service Release 2]=_ogl_glBindTexture 2 glBitmap [New - Windows 95, OEM Service Release 2]=_ogl_glBitmap 2 glBlendFunc [New - Windows 95, OEM Service Release 2]=_ogl_glBlendFunc 2 glCallList [New - Windows 95, OEM Service Release 2]=_ogl_glCallList 2 glCallLists [New - Windows 95, OEM Service Release 2]=_ogl_glCallLists 2 glClear [New - Windows 95, OEM Service Release 2]=_ogl_glClear 2 glClearAccum [New - Windows 95, OEM Service Release 2]=_ogl_glClearAccum 2 glClearColor [New - Windows 95, OEM Service Release 2]=_ogl_glClearColor 2 glClearDepth [New - Windows 95, OEM Service Release 2]=_ogl_glClearDepth 2 glClearIndex [New - Windows 95, OEM Service Release 2]=_ogl_glClearIndex 2 glClearStencil [New - Windows 95, OEM Service Release 2]=_ogl_glClearStencil 2 glClipPlane [New - Windows 95, OEM Service Release 2]=_ogl_glClipPlane 2 glColor [New - Windows 95, OEM Service Release 2]=_ogl_glColor 2 glColorMask [New - Windows 95, OEM Service Release 2]=_ogl_glColorMask 2 glColorMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glColorMaterial 2 glColorPointer [New - Windows 95, OEM Service Release 2]=_ogl_glColorPointer 2 glColorTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glColorTableEXT 2 glColorSubTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glColorSubTableEXT 2 glCopyPixels [New - Windows 95, OEM Service Release 2]=_ogl_glCopyPixels 2 glCopyTexImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexImage1D 2 glCopyTexImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexImage2D 2 glCopyTexSubImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexSubImage1D 2 glCopyTexSubImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexSubImage2D 2 glCullFace [New - Windows 95, OEM Service Release 2]=_ogl_glCullFace 2 glDeleteLists [New - Windows 95, OEM Service Release 2]=_ogl_glDeleteLists 2 glDeleteTextures [New - Windows 95, OEM Service Release 2]=_ogl_glDeleteTextures 2 glDepthFunc [New - Windows 95, OEM Service Release 2]=_ogl_glDepthFunc 2 glDepthMask [New - Windows 95, OEM Service Release 2]=_ogl_glDepthMask 2 glDepthRange [New - Windows 95, OEM Service Release 2]=_ogl_glDepthRange 2 glDrawArrays [New - Windows 95, OEM Service Release 2]=_ogl_glDrawArrays 2 glDrawBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glDrawBuffer 2 glDrawElements [New - Windows 95, OEM Service Release 2]=_ogl_glDrawElements 2 glDrawPixels [New - Windows 95, OEM Service Release 2]=_ogl_glDrawPixels 2 glEdgeFlag [New - Windows 95, OEM Service Release 2]=_ogl_glEdgeFlag 2 glEdgeFlagPointer [New - Windows 95, OEM Service Release 2]=_ogl_glEdgeFlagPointer 2 glEnable, glDisable [New - Windows 95, OEM Service Release 2]=_ogl_glEnable 2 glEnableClientState, glDisableClientState [New - Windows 95, OEM Service Release 2]=_ogl_glEnableClientState 2 glEvalCoord [New - Windows 95, OEM Service Release 2]=_ogl_glEvalCoord 2 glEvalMesh [New - Windows 95, OEM Service Release 2]=_ogl_glEvalMesh 2 glEvalPoint [New - Windows 95, OEM Service Release 2]=_ogl_glEvalPoint 2 glFeedbackBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glFeedbackBuffer 2 glFinish [New - Windows 95, OEM Service Release 2]=_ogl_glFinish 2 glFlush [New - Windows 95, OEM Service Release 2]=_ogl_glFlush 2 glFog [New - Windows 95, OEM Service Release 2]=_ogl_glFog 2 glFrontFace [New - Windows 95, OEM Service Release 2]=_ogl_glFrontFace 2 glFrustum [New - Windows 95, OEM Service Release 2]=_ogl_glFrustum 2 glGenLists [New - Windows 95, OEM Service Release 2]=_ogl_glGenLists 2 glGenTextures [New - Windows 95, OEM Service Release 2]=_ogl_glGenTextures 2 glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv [New - Windows 95, OEM Service Release 2]=_ogl_glGet 2 glGetClipPlane [New - Windows 95, OEM Service Release 2]=_ogl_glGetClipPlane 2 glGetColorTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glGetColorTableEXT 2 glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT [New - Windows 95, OEM Service Release 2]=_ogl_glGetColorTableParameterfvEXT 2 glGetError [New - Windows 95, OEM Service Release 2]=_ogl_glGetError 2 glGetLight [New - Windows 95, OEM Service Release 2]=_ogl_glGetLight 2 glGetMap [New - Windows 95, OEM Service Release 2]=_ogl_glGetMap 2 glGetMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glGetMaterial 2 glGetPixelMap [New - Windows 95, OEM Service Release 2]=_ogl_glGetPixelMap 2 glGetPointerv [New - Windows 95, OEM Service Release 2]=_ogl_glGetPointerv 2 glGetPolygonStipple [New - Windows 95, OEM Service Release 2]=_ogl_glGetPolygonStipple 2 glGetString [New - Windows 95, OEM Service Release 2]=_ogl_glGetString 2 glGetTexEnv [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexEnv 2 glGetTexGen [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexGen 2 glGetTexImage [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexImage 2 glGetTexLevelParameter [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexLevelParameter 2 glGetTexParameter [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexParameter 2 glHint [New - Windows 95, OEM Service Release 2]=_ogl_glHint 2 glIndex [New - Windows 95, OEM Service Release 2]=_ogl_glIndex 2 glIndexMask [New - Windows 95, OEM Service Release 2]=_ogl_glIndexMask 2 glIndexPointer [New - Windows 95, OEM Service Release 2]=_ogl_glIndexPointer 2 glInitNames [New - Windows 95, OEM Service Release 2]=_ogl_glInitNames 2 glInterleavedArrays [New - Windows 95, OEM Service Release 2]=_ogl_glInterleavedArrays 2 glIsEnabled [New - Windows 95, OEM Service Release 2]=_ogl_glIsEnabled 2 glIsList [New - Windows 95, OEM Service Release 2]=_ogl_glIsList 2 glIsTexture [New - Windows 95, OEM Service Release 2]=_ogl_glIsTexture 2 glLight [New - Windows 95, OEM Service Release 2]=_ogl_glLight 2 glLightModel [New - Windows 95, OEM Service Release 2]=_ogl_glLightModel 2 glLineStipple [New - Windows 95, OEM Service Release 2]=_ogl_glLineStipple 2 glLineWidth [New - Windows 95, OEM Service Release 2]=_ogl_glLineWidth 2 glListBase [New - Windows 95, OEM Service Release 2]=_ogl_glListBase 2 glLoadIdentity [New - Windows 95, OEM Service Release 2]=_ogl_glLoadIdentity 2 glLoadMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glLoadMatrix 2 glLoadName [New - Windows 95, OEM Service Release 2]=_ogl_glLoadName 2 glLogicOp [New - Windows 95, OEM Service Release 2]=_ogl_glLogicOp 2 glMap1 [New - Windows 95, OEM Service Release 2]=_ogl_glMap1 2 glMap2 [New - Windows 95, OEM Service Release 2]=_ogl_glMap2 2 glMapGrid [New - Windows 95, OEM Service Release 2]=_ogl_glMapGrid 2 glMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glMaterial 2 glMatrixMode [New - Windows 95, OEM Service Release 2]=_ogl_glMatrixMode 2 glMultMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glMultMatrix 2 glNewList, glEndList [New - Windows 95, OEM Service Release 2]=_ogl_glNewList 2 glNormal [New - Windows 95, OEM Service Release 2]=_ogl_glNormal 2 glNormalPointer [New - Windows 95, OEM Service Release 2]=_ogl_glNormalPointer 2 glOrtho [New - Windows 95, OEM Service Release 2]=_ogl_glOrtho 2 glPassThrough [New - Windows 95, OEM Service Release 2]=_ogl_glPassThrough 2 glPixelMap [New - Windows 95, OEM Service Release 2]=_ogl_glPixelMap 2 glPixelStore [New - Windows 95, OEM Service Release 2]=_ogl_glPixelStore 2 glPixelTransfer [New - Windows 95, OEM Service Release 2]=_ogl_glPixelTransfer 2 glPixelZoom [New - Windows 95, OEM Service Release 2]=_ogl_glPixelZoom 2 glPointSize [New - Windows 95, OEM Service Release 2]=_ogl_glPointSize 2 glPolygonMode [New - Windows 95, OEM Service Release 2]=_ogl_glPolygonMode 2 glPolygonStipple [New - Windows 95, OEM Service Release 2]=_ogl_glPolygonStipple 2 glPrioritizeTextures [New - Windows 95, OEM Service Release 2]=_ogl_glPrioritizeTextures 2 glPushAttrib, glPopAttrib [New - Windows 95, OEM Service Release 2]=_ogl_glPushAttrib 2 glPushClientAttrib, glPopClientAttrib [New - Windows 95, OEM Service Release 2]=_ogl_glPushClientAttrib 2 glPushMatrix, glPopMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glPushMatrix 2 glPushName, glPopName [New - Windows 95, OEM Service Release 2]=_ogl_glPushName 2 glRasterPos [New - Windows 95, OEM Service Release 2]=_ogl_glRasterPos 2 glReadBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glReadBuffer 2 glReadPixels [New - Windows 95, OEM Service Release 2]=_ogl_glReadPixels 2 glRect [New - Windows 95, OEM Service Release 2]=_ogl_glRect 2 glRenderMode [New - Windows 95, OEM Service Release 2]=_ogl_glRenderMode 2 glRotate [New - Windows 95, OEM Service Release 2]=_ogl_glRotate 2 glScale [New - Windows 95, OEM Service Release 2]=_ogl_glScale 2 glScissor [New - Windows 95, OEM Service Release 2]=_ogl_glScissor 2 glSelectBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glSelectBuffer 2 glShadeModel [New - Windows 95, OEM Service Release 2]=_ogl_glShadeModel 2 glStencilFunc [New - Windows 95, OEM Service Release 2]=_ogl_glStencilFunc 2 glStencilMask [New - Windows 95, OEM Service Release 2]=_ogl_glStencilMask 2 glStencilOp [New - Windows 95, OEM Service Release 2]=_ogl_glStencilOp 2 glTexCoord [New - Windows 95, OEM Service Release 2]=_ogl_glTexCoord 2 glTexCoordPointer [New - Windows 95, OEM Service Release 2]=_ogl_glTexCoordPointer 2 glTexEnv [New - Windows 95, OEM Service Release 2]=_ogl_glTexEnv 2 glTexGen [New - Windows 95, OEM Service Release 2]=_ogl_glTexGen 2 glTexImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glTexImage1D 2 glTexImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glTexImage2D 2 glTexParameter [New - Windows 95, OEM Service Release 2]=_ogl_glTexParameter 2 glTexSubImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glTexSubImage1D 2 glTexSubImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glTexSubImage2D 2 glTranslate [New - Windows 95, OEM Service Release 2]=_ogl_glTranslate 2 glVertex [New - Windows 95, OEM Service Release 2]=_ogl_glVertex 2 glVertexPointer [New - Windows 95, OEM Service Release 2]=_ogl_glVertexPointer 2 glViewport [New - Windows 95, OEM Service Release 2]=_ogl_glViewport 2 gluBeginCurve, gluEndCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginCurve 2 gluBeginPolygon, gluEndPolygon [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginPolygon 2 gluBeginSurface, gluEndSurface [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginSurface 2 gluBeginTrim, gluEndTrim [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginTrim 2 gluBuild1DMipmaps [New - Windows 95, OEM Service Release 2]=_ogl_gluBuild1DMipmaps 2 gluBuild2DMipmaps [New - Windows 95, OEM Service Release 2]=_ogl_gluBuild2DMipmaps 2 gluCylinder [New - Windows 95, OEM Service Release 2]=_ogl_gluCylinder 2 gluDeleteNurbsRenderer [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteNurbsRenderer 2 gluDeleteQuadric [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteQuadric 2 gluDeleteTess [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteTess 2 gluDisk [New - Windows 95, OEM Service Release 2]=_ogl_gluDisk 2 gluErrorString [New - Windows 95, OEM Service Release 2]=_ogl_gluErrorString 2 gluGetNurbsProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluGetNurbsProperty 2 gluGetString [New - Windows 95, OEM Service Release 2]=_ogl_gluGetString 2 gluGetTessProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluGetTessProperty 2 gluLoadSamplingMatrices [New - Windows 95, OEM Service Release 2]=_ogl_gluLoadSamplingMatrices 2 gluLookAt [New - Windows 95, OEM Service Release 2]=_ogl_gluLookAt 2 gluNewNurbsRenderer [New - Windows 95, OEM Service Release 2]=_ogl_gluNewNurbsRenderer 2 gluNewQuadric [New - Windows 95, OEM Service Release 2]=_ogl_gluNewQuadric 2 gluNewTess [New - Windows 95, OEM Service Release 2]=_ogl_gluNewTess 2 gluNextContour [New - Windows 95, OEM Service Release 2]=_ogl_gluNextContour 2 gluNurbsCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsCallback 2 gluNurbsCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsCurve 2 gluNurbsProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsProperty 2 gluNurbsSurface [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsSurface 2 gluOrtho2D [New - Windows 95, OEM Service Release 2]=_ogl_gluOrtho2D 2 gluPartialDisk [New - Windows 95, OEM Service Release 2]=_ogl_gluPartialDisk 2 gluPerspective [New - Windows 95, OEM Service Release 2]=_ogl_gluPerspective 2 gluPickMatrix [New - Windows 95, OEM Service Release 2]=_ogl_gluPickMatrix 2 gluProject [New - Windows 95, OEM Service Release 2]=_ogl_gluProject 2 gluPwlCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluPwlCurve 2 gluQuadricCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricCallback 2 gluQuadricDrawStyle [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricDrawStyle 2 gluQuadricNormals [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricNormals 2 gluQuadricOrientation [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricOrientation 2 gluQuadricTexture [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricTexture 2 gluScaleImage [New - Windows 95, OEM Service Release 2]=_ogl_gluScaleImage 2 gluSphere [New - Windows 95, OEM Service Release 2]=_ogl_gluSphere 2 gluTessBeginContour, gluTessEndContour [New - Windows 95, OEM Service Release 2]=_ogl_gluTessBeginContour 2 gluTessBeginPolygon, gluTessEndPolygon [New - Windows 95, OEM Service Release 2]=_ogl_gluTessBeginPolygon 2 gluTessCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluTessCallback 2 gluTessNormal [New - Windows 95, OEM Service Release 2]=_ogl_gluTessNormal 2 gluTessProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluTessProperty 2 gluTessVertex [New - Windows 95, OEM Service Release 2]=_ogl_gluTessVertex 2 gluUnProject [New - Windows 95, OEM Service Release 2]=_ogl_gluUnProject 1 Porting to OpenGL for Windows NT and Windows 95 2 Introduction to Porting to OpenGL for Windows NT and Windows 95=_ogl_Introduction_to_Porting_to_OpenGL_for_Windows_NT_and_Windows_95 2 Porting X Window System Applications=_ogl_Porting_X_Window_System_Applications 2 Translating the GLX library=_ogl_Translating_the_GLX_library 2 Porting Device Contexts and Pixel Formats=_ogl_Porting_Device_Contexts_and_Pixel_Formats 2 GLX Pixel Format Code Sample=_ogl_GLX_Pixel_Format_Code_Sample 2 Win32 Pixel Format Code Sample=_ogl_Win32_Pixel_Format_Code_Sample 2 Porting Rendering Contexts=_ogl_Porting_Rendering_Contexts 2 GLX Rendering Context Code Sample=_ogl_GLX_Rendering_Context_Code_Sample 2 Win32 Rendering Context Code Sample=_ogl_Win32_Rendering_Context_Code_Sample 2 Porting GLX Pixmap Code=_ogl_Porting_GLX_Pixmap_Code 2 Porting Other GLX Code=_ogl_Porting_Other_GLX_Code 2 A Porting Sample=_ogl_A_Porting_Sample 2 An X Window System OpenGL Program=_ogl_An_X_Window_System_OpenGL_Program 2 The Program Ported to Win32=_ogl_The_Program_Ported_to_Win32 2 Porting Applications from IRIS GL=_ogl_Porting_Applications_from_IRIS_GL 2 Special IRIS GL Porting Issues=_ogl_Special_IRIS_GL_Porting_Issues 2 Porting greset=_ogl_Porting_greset 2 Porting IRIS GL "Get" Functions=_ogl_Porting_IRIS_GL_Get_Functions 2 Porting Code that Requires a Current Graphics Position=_ogl_Porting_Code_that_Requires_a_Current_Graphics_Position 2 Porting Screen and Buffer Clearing Commands=_ogl_Porting_Screen_and_Buffer_Clearing_Commands 2 Porting Matrix and Transformation Functions=_ogl_Porting_Matrix_and_Transformation_Functions 2 Porting MSINGLE Mode Code=_ogl_Porting_MSINGLE_Mode_Code 2 Porting Functions that Get Matrices and Transformations=_ogl_Porting_Functions_that_Get_Matrices_and_Transformations 2 Porting Viewports, Screenmasks, and Scrboxes=_ogl_Porting_Viewports_Screenmasks_and_Scrboxes 2 Porting Clipping Planes=_ogl_Porting_Clipping_Planes 2 Porting Drawing Functions=_ogl_Porting_Drawing_Functions 2 The IRIS GL Sphere Library=_ogl_The_IRIS_GL_Sphere_Library 2 Porting v Functions=_ogl_Porting_v_Functions 2 Porting bgn/end Commands=_ogl_Porting_bgn_end_Commands 2 Porting Points=_ogl_Porting_Points 2 Porting Lines=_ogl_Porting_Lines 2 Porting Polygons and Quadrilaterals=_ogl_Porting_Polygons_and_Quadrilaterals 2 Porting Triangles=_ogl_Porting_Triangles 2 Porting Arcs and Circles=_ogl_Porting_Arcs_and_Circles 2 Porting Spheres=_ogl_Porting_Spheres 2 Porting Color, Shading, and Writemask Code=_ogl_Porting_Color_Shading_and_Writemask_Code 2 Porting Color Calls=_ogl_Porting_Color_Calls 2 Porting Shading Models=_ogl_Porting_Shading_Models 2 Porting Pixel Operations=_ogl_Porting_Pixel_Operations 2 Porting Depth Cueing and Fog Commands=_ogl_Porting_Depth_Cueing_and_Fog_Commands 2 Porting Curve and Surface Functions=_ogl_Porting_Curve_and_Surface_Functions 2 Porting NURBS Objects=_ogl_Porting_NURBS_Objects 2 Porting NURBS Curves=_ogl_Porting_NURBS_Curves 2 Porting Trimming Curves=_ogl_Porting_Trimming_Curves 2 Porting NURBS Surfaces=_ogl_Porting_NURBS_Surfaces 2 Porting Antialiasing Functions=_ogl_Porting_Antialiasing_Functions 2 Porting Blending Code=_ogl_Porting_Blending_Code 2 Porting afunction Test Functions=_ogl_Porting_afunction_Test_Functions 2 Using Antialiasing Functions=_ogl_Using_Antialiasing_Functions 2 Porting Accumulation Buffer Calls=_ogl_Porting_Accumulation_Buffer_Calls 2 Porting Stencil Plane Calls=_ogl_Porting_Stencil_Plane_Calls 2 Porting Display Lists=_ogl_Porting_Display_Lists 2 Porting the bbox2 Function=_ogl_Porting_the_bbox2_Function 2 Porting Edited Display Lists=_ogl_Porting_Edited_Display_Lists 2 A Sample Port of a Display List=_ogl_A_Sample_Port_of_a_Display_List 2 Porting Defs, Binds, and Sets=_ogl_Porting_Defs_Binds_and_Sets 2 Porting Lighting and Materials Functions=_ogl_Porting_Lighting_and_Materials_Functions 2 Porting Texture Functions=_ogl_Porting_Texture_Functions 2 Translating tevdef=_ogl_Translating_tevdef 2 Translating texdef=_ogl_Translating_texdef 2 Translating texgen=_ogl_Translating_texgen 2 Porting Picking Functions=_ogl_Porting_Picking_Functions 2 Porting Feedback Functions=_ogl_Porting_Feedback_Functions 1 OpenGL Functions and Their IRIS GL Equivalents 2 OpenGL Functions and Their IRIS GL Equivalents=_ogl_OpenGL_Functions_and_Their_IRIS_GL_Equivalents 1 IRIS GL and OpenGL Differences 2 IRIS GL and OpenGL Differences=_ogl_IRIS_GL_and_OpenGL_Differences 1 Open GL Glossary 2 A=_ogl_A 2 B=_ogl_B 2 C=_ogl_C 2 D=_ogl_D 2 E=_ogl_E 2 F=_ogl_F 2 G=_ogl_G 2 H=_ogl_H 2 I=_ogl_I 2 JK=_ogl_JK 2 L=_ogl_L 2 M=_ogl_M 2 N=_ogl_N 2 O=_ogl_O 2 P=_ogl_P 2 Q=_ogl_Q 2 R=_ogl_R 2 S=_ogl_S 2 T=_ogl_T 2 U V=_ogl_U_V 2 W=_ogl_W 2 X Y Z=_ogl_X_Y_Z 1 aboutapx 2 About OpenGL=_ogl_About_OpenGL