:Base opengl.HLP 1 OpenGL Programmer's Reference 2 Legal Information=_ogl_Legal_Information 2 Introduction to OpenGL 3 Introduction to OpenGL=_ogl_Introduction_to_OpenGL 3 Primitives and Commands=_ogl_Primitives_and_Commands 3 OpenGL Graphic Control=_ogl_OpenGL_Graphic_Control 3 Execution Model=_ogl_Execution_Model 3 Basic OpenGL Operation=_ogl_Basic_OpenGL_Operation 2 OpenGL Overview 3 OpenGL Processing Pipeline=_ogl_OpenGL_Processing_Pipeline 3 OpenGL Function Names=_ogl_OpenGL_Function_Names 3 Vertices=_ogl_Vertices 3 Input Data=_ogl_Input_Data 3 Matrix Transformations=_ogl_Matrix_Transformations 3 Setting Lighting and Coloring=_ogl_Setting_Lighting_and_Coloring 3 Generating Texture Coordinates=_ogl_Generating_Texture_Coordinates 3 Assembling Primitives=_ogl_Assembling_Primitives 3 Vertices Reference=_ogl_Vertices_Reference 3 Primitives=_ogl_Primitives 3 Clipping=_ogl_Clipping 3 Transforming to Window Coordinates=_ogl_Transforming_to_Window_Coordinates 3 Rasterizing=_ogl_Rasterizing 3 Primitives Reference=_ogl_Primitives_Reference 3 Fragments=_ogl_Fragments 3 Pixel Ownership Test=_ogl_Pixel_Ownership_Test 3 Scissor Test=_ogl_Scissor_Test 3 Alpha Test=_ogl_Alpha_Test 3 Stencil Test=_ogl_Stencil_Test 3 Depth-buffer Test=_ogl_Depth_buffer_Test 3 Blending=_ogl_Blending 3 Dithering=_ogl_Dithering 3 Logical Operations=_ogl_Logical_Operations 3 Fragments Reference=_ogl_Fragments_Reference 3 Pixels=_ogl_Pixels 3 Frame Buffer Operations=_ogl_Frame_Buffer_Operations 3 Reading or Copying Pixels=_ogl_Reading_or_Copying_Pixels 3 Pixels Reference=_ogl_Pixels_Reference 3 Using Evaluators=_ogl_Using_Evaluators 3 Evaluators Reference=_ogl_Evaluators_Reference 3 Performing Selection and Feedback=_ogl_Performing_Selection_and_Feedback 3 Selection=_ogl_Selection 3 Feedback=_ogl_Feedback 3 Selection and Feedback Reference=_ogl_Selection_and_Feedback_Reference 3 Using Display Lists=_ogl_Using_Display_Lists 3 Display Lists Reference=_ogl_Display_Lists_Reference 3 Managing Modes and Execution=_ogl_Managing_Modes_and_Execution 3 Modes and Execution Reference=_ogl_Modes_and_Execution_Reference 3 Obtaining State Information=_ogl_Obtaining_State_Information 3 Using the Query Functions=_ogl_Using_the_Query_Functions 3 Error Handling=_ogl_Error_Handling 3 OpenGL Error Codes=_ogl_OpenGL_Error_Codes 3 Saving and Restoring Sets of State Variables=_ogl_Saving_and_Restoring_Sets_of_State_Variables 3 OpenGL State Variables=_ogl_OpenGL_State_Variables 3 State Information Reference=_ogl_State_Information_Reference 3 OpenGL Utility Library=_ogl_OpenGL_Utility_Library 3 Initializing=_ogl_Initializing 3 Manipulating Images for Use in Texturing=_ogl_Manipulating_Images_for_Use_in_Texturing 3 Transforming Coordinates=_ogl_Transforming_Coordinates 3 Tessellating Polygons=_ogl_Tessellating_Polygons 3 Using Callback Functions=_ogl_Using_Callback_Functions 3 Using Tessellation Objects=_ogl_Using_Tessellation_Objects 3 Specifying Callbacks=_ogl_Specifying_Callbacks 3 Specifying the Polygon to Be Tessellated=_ogl_Specifying_the_Polygon_to_Be_Tessellated 3 Rendering Simple Surfaces=_ogl_Rendering_Simple_Surfaces 3 Using NURBS Curves and Surfaces=_ogl_Using_NURBS_Curves_and_Surfaces 3 Handling Errors=_ogl_Handling_Errors 2 OpenGL on Windows NT and Windows 95 3 OpenGL on Windows NT and Windows 95=_ogl_OpenGL_on_Windows_NT_and_Windows_95 3 Components=_ogl_Components 3 Generic Implementation and Hardware Implementations=_ogl_Generic_Implementation_and_Hardware_Implementations 3 Limitations=_ogl_Limitations 3 Guide To Documentation=_ogl_Guide_To_Documentation 3 Rendering Contexts=_ogl_Rendering_Contexts 3 Rendering Context Functions=_ogl_Rendering_Context_Functions 3 Pixel Formats=_ogl_Pixel_Formats 3 Pixel Format Functions=_ogl_Pixel_Format_Functions 3 Front, Back, and Other Buffers=_ogl_Front_Back_and_Other_Buffers 3 Buffer Functions=_ogl_Buffer_Functions 3 Fonts and Text=_ogl_Fonts_and_Text 3 Font and Text Functions=_ogl_Font_and_Text_Functions 3 OpenGL Color Modes and Windows Palette Management=_ogl_OpenGL_Color_Modes_and_Windows_Palette_Management 3 Palettes and the Palette Manager=_ogl_Palettes_and_the_Palette_Manager 3 Palette Awareness=_ogl_Palette_Awareness 3 Reading Color Values from the Frame Buffer=_ogl_Reading_Color_Values_from_the_Frame_Buffer 3 Choosing Between RGBA and Color-Index Mode=_ogl_Choosing_Between_RGBA_and_Color_Index_Mode 3 RGBA Mode and Windows Palette Management=_ogl_RGBA_Mode_and_Windows_Palette_Management 3 Color-Index Mode and Windows Palette Management=_ogl_Color_Index_Mode_and_Windows_Palette_Management 3 Overlay, Underlay, and Main Planes=_ogl_Overlay_Underlay_and_Main_Planes 3 Sharing Display Lists=_ogl_Sharing_Display_Lists 3 Extending OpenGL Functions=_ogl_Extending_OpenGL_Functions 3 GLX and WGL/Win32=_ogl_GLX_and_WGL_Win32 3 Using OpenGL on Windows NT and Windows 95=_ogl_Using_OpenGL_on_Windows_NT_and_Windows_95 3 Header Files=_ogl_Header_Files 3 Pixel Format Tasks=_ogl_Pixel_Format_Tasks 3 Choosing and Setting a Best-Match Pixel Format=_ogl_Choosing_and_Setting_a_Best_Match_Pixel_Format 3 Examining a Device Context's Current Pixel Format=_ogl_Examining_a_Device_Contexts_Current_Pixel_Format 3 Examining a Device's Supported Pixel Formats=_ogl_Examining_a_Devices_Supported_Pixel_Formats 3 Rendering Context Tasks=_ogl_Rendering_Context_Tasks 3 Creating a Rendering Context and Making It Current=_ogl_Creating_a_Rendering_Context_and_Making_It_Current 3 Making a Rendering Context Not Current=_ogl_Making_a_Rendering_Context_Not_Current 3 Deleting a Rendering Context=_ogl_Deleting_a_Rendering_Context 3 Drawing with Double Buffers=_ogl_Drawing_with_Double_Buffers 3 Drawing Text in a Double-Buffered OpenGL Window=_ogl_Drawing_Text_in_a_Double_Buffered_OpenGL_Window 3 Printing an OpenGL Image=_ogl_Printing_an_OpenGL_Image 3 Copying an OpenGL Image to the Clipboard=_ogl_Copying_an_OpenGL_Image_to_the_Clipboard 3 Multithread OpenGL Drawing Strategies=_ogl_Multithread_OpenGL_Drawing_Strategies 3 Using the Auxiliary Library=_ogl_Using_the_Auxiliary_Library 3 Reference for Win 32 Extensions to OpenGL=_ogl_Reference_for_Win_32_Extensions_to_OpenGL 3 WGL Functions=_ogl_WGL_Functions 3 Win32 Functions=_ogl_Win32_Functions 3 Structures=_ogl_Structures 2 OpenGL Reference 3 ChoosePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_ChoosePixelFormat 3 DescribePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_DescribePixelFormat 3 GetEnhMetaFilePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetEnhMetaFilePixelFormat 3 GetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetPixelFormat 3 SetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_SetPixelFormat 3 SwapBuffers [New - Windows 95, OEM Service Release 2]=_ogl_SwapBuffers 3 wglCreateContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateContext 3 wglCreateLayerContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateLayerContext 3 wglCopyContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCopyContext 3 wglDeleteContext [New - Windows 95, OEM Service Release 2]=_ogl_wglDeleteContext 3 wglDescribeLayerPlane [New - Windows 95, OEM Service Release 2]=_ogl_wglDescribeLayerPlane 3 wglGetCurrentContext [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentContext 3 wglGetCurrentDC [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentDC 3 wglGetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglGetLayerPaletteEntries 3 wglGetProcAddress [New - Windows 95, OEM Service Release 2]=_ogl_wglGetProcAddress 3 wglMakeCurrent [New - Windows 95, OEM Service Release 2]=_ogl_wglMakeCurrent 3 wglRealizeLayerPalette [New - Windows 95, OEM Service Release 2]=_ogl_wglRealizeLayerPalette 3 wglSetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglSetLayerPaletteEntries 3 wglShareLists [New - Windows 95, OEM Service Release 2]=_ogl_wglShareLists 3 wglSwapLayerBuffers [New - Windows 95, OEM Service Release 2]=_ogl_wglSwapLayerBuffers 3 wglUseFontBitmaps [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontBitmaps 3 wglUseFontOutlines [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontOutlines 3 GLYPHMETRICSFLOAT [New - Windows 95, OEM Service Release 2]=_ogl_GLYPHMETRICSFLOAT 3 LAYERPLANEDESCRIPTOR [New - Windows 95, OEM Service Release 2]=_ogl_LAYERPLANEDESCRIPTOR 3 PIXELFORMATDESCRIPTOR [New - Windows 95, OEM Service Release 2]=_ogl_PIXELFORMATDESCRIPTOR 3 POINTFLOAT [New - Windows 95, OEM Service Release 2]=_ogl_POINTFLOAT 2 Programming Tips 3 Programming Tips=_ogl_Programming_Tips 3 OpenGL Correctness Tips=_ogl_OpenGL_Correctness_Tips 3 OpenGL Performance Tips=_ogl_OpenGL_Performance_Tips 2 Attribute Groups 3 Attribute Groups=_ogl_Attribute_Groups 2 State Variables 3 State Variables for Current Values and Associated Data=_ogl_State_Variables_for_Current_Values_and_Associated_Data 3 Transformation State Variables=_ogl_Transformation_State_Variables 3 Coloring State Variables=_ogl_Coloring_State_Variables 3 Lighting State Variables=_ogl_Lighting_State_Variables 3 Rasterization State Variables=_ogl_Rasterization_State_Variables 3 Texturing State Variables=_ogl_Texturing_State_Variables 3 Pixel Operations=_ogl_Pixel_Operations 3 Framebuffer Control State Variables=_ogl_Framebuffer_Control_State_Variables 3 Pixel State Variables=_ogl_Pixel_State_Variables 3 Evaluator State Variables=_ogl_Evaluator_State_Variables 3 Hint State Variables=_ogl_Hint_State_Variables 3 Implementation-Dependent State Variables=_ogl_Implementation_Dependent_State_Variables 3 Implementation-Dependent Pixel-Depth State Variables=_ogl_Implementation_Dependent_Pixel_Depth_State_Variables 3 Miscellaneous State Variables=_ogl_Miscellaneous_State_Variables 2 Reference 3 glAccum [New - Windows 95, OEM Service Release 2]=_ogl_glAccum 3 glAddSwapHintRectWIN [New - Windows 95, OEM Service Release 2]=_ogl_glAddSwapHintRectWIN 3 glAlphaFunc [New - Windows 95, OEM Service Release 2]=_ogl_glAlphaFunc 3 glAreTexturesResident [New - Windows 95, OEM Service Release 2]=_ogl_glAreTexturesResident 3 glArrayElement [New - Windows 95, OEM Service Release 2]=_ogl_glArrayElement 3 glBegin, glEnd [New - Windows 95, OEM Service Release 2]=_ogl_glBegin 3 glBindTexture [New - Windows 95, OEM Service Release 2]=_ogl_glBindTexture 3 glBitmap [New - Windows 95, OEM Service Release 2]=_ogl_glBitmap 3 glBlendFunc [New - Windows 95, OEM Service Release 2]=_ogl_glBlendFunc 3 glCallList [New - Windows 95, OEM Service Release 2]=_ogl_glCallList 3 glCallLists [New - Windows 95, OEM Service Release 2]=_ogl_glCallLists 3 glClear [New - Windows 95, OEM Service Release 2]=_ogl_glClear 3 glClearAccum [New - Windows 95, OEM Service Release 2]=_ogl_glClearAccum 3 glClearColor [New - Windows 95, OEM Service Release 2]=_ogl_glClearColor 3 glClearDepth [New - Windows 95, OEM Service Release 2]=_ogl_glClearDepth 3 glClearIndex [New - Windows 95, OEM Service Release 2]=_ogl_glClearIndex 3 glClearStencil [New - Windows 95, OEM Service Release 2]=_ogl_glClearStencil 3 glClipPlane [New - Windows 95, OEM Service Release 2]=_ogl_glClipPlane 3 glColor [New - Windows 95, OEM Service Release 2]=_ogl_glColor 3 glColorMask [New - Windows 95, OEM Service Release 2]=_ogl_glColorMask 3 glColorMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glColorMaterial 3 glColorPointer [New - Windows 95, OEM Service Release 2]=_ogl_glColorPointer 3 glColorTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glColorTableEXT 3 glColorSubTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glColorSubTableEXT 3 glCopyPixels [New - Windows 95, OEM Service Release 2]=_ogl_glCopyPixels 3 glCopyTexImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexImage1D 3 glCopyTexImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexImage2D 3 glCopyTexSubImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexSubImage1D 3 glCopyTexSubImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexSubImage2D 3 glCullFace [New - Windows 95, OEM Service Release 2]=_ogl_glCullFace 3 glDeleteLists [New - Windows 95, OEM Service Release 2]=_ogl_glDeleteLists 3 glDeleteTextures [New - Windows 95, OEM Service Release 2]=_ogl_glDeleteTextures 3 glDepthFunc [New - Windows 95, OEM Service Release 2]=_ogl_glDepthFunc 3 glDepthMask [New - Windows 95, OEM Service Release 2]=_ogl_glDepthMask 3 glDepthRange [New - Windows 95, OEM Service Release 2]=_ogl_glDepthRange 3 glDrawArrays [New - Windows 95, OEM Service Release 2]=_ogl_glDrawArrays 3 glDrawBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glDrawBuffer 3 glDrawElements [New - Windows 95, OEM Service Release 2]=_ogl_glDrawElements 3 glDrawPixels [New - Windows 95, OEM Service Release 2]=_ogl_glDrawPixels 3 glEdgeFlag [New - Windows 95, OEM Service Release 2]=_ogl_glEdgeFlag 3 glEdgeFlagPointer [New - Windows 95, OEM Service Release 2]=_ogl_glEdgeFlagPointer 3 glEnable, glDisable [New - Windows 95, OEM Service Release 2]=_ogl_glEnable 3 glEnableClientState, glDisableClientState [New - Windows 95, OEM Service Release 2]=_ogl_glEnableClientState 3 glEvalCoord [New - Windows 95, OEM Service Release 2]=_ogl_glEvalCoord 3 glEvalMesh [New - Windows 95, OEM Service Release 2]=_ogl_glEvalMesh 3 glEvalPoint [New - Windows 95, OEM Service Release 2]=_ogl_glEvalPoint 3 glFeedbackBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glFeedbackBuffer 3 glFinish [New - Windows 95, OEM Service Release 2]=_ogl_glFinish 3 glFlush [New - Windows 95, OEM Service Release 2]=_ogl_glFlush 3 glFog [New - Windows 95, OEM Service Release 2]=_ogl_glFog 3 glFrontFace [New - Windows 95, OEM Service Release 2]=_ogl_glFrontFace 3 glFrustum [New - Windows 95, OEM Service Release 2]=_ogl_glFrustum 3 glGenLists [New - Windows 95, OEM Service Release 2]=_ogl_glGenLists 3 glGenTextures [New - Windows 95, OEM Service Release 2]=_ogl_glGenTextures 3 glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv [New - Windows 95, OEM Service Release 2]=_ogl_glGet 3 glGetClipPlane [New - Windows 95, OEM Service Release 2]=_ogl_glGetClipPlane 3 glGetColorTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glGetColorTableEXT 3 glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT [New - Windows 95, OEM Service Release 2]=_ogl_glGetColorTableParameterfvEXT 3 glGetError [New - Windows 95, OEM Service Release 2]=_ogl_glGetError 3 glGetLight [New - Windows 95, OEM Service Release 2]=_ogl_glGetLight 3 glGetMap [New - Windows 95, OEM Service Release 2]=_ogl_glGetMap 3 glGetMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glGetMaterial 3 glGetPixelMap [New - Windows 95, OEM Service Release 2]=_ogl_glGetPixelMap 3 glGetPointerv [New - Windows 95, OEM Service Release 2]=_ogl_glGetPointerv 3 glGetPolygonStipple [New - Windows 95, OEM Service Release 2]=_ogl_glGetPolygonStipple 3 glGetString [New - Windows 95, OEM Service Release 2]=_ogl_glGetString 3 glGetTexEnv [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexEnv 3 glGetTexGen [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexGen 3 glGetTexImage [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexImage 3 glGetTexLevelParameter [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexLevelParameter 3 glGetTexParameter [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexParameter 3 glHint [New - Windows 95, OEM Service Release 2]=_ogl_glHint 3 glIndex [New - Windows 95, OEM Service Release 2]=_ogl_glIndex 3 glIndexMask [New - Windows 95, OEM Service Release 2]=_ogl_glIndexMask 3 glIndexPointer [New - Windows 95, OEM Service Release 2]=_ogl_glIndexPointer 3 glInitNames [New - Windows 95, OEM Service Release 2]=_ogl_glInitNames 3 glInterleavedArrays [New - Windows 95, OEM Service Release 2]=_ogl_glInterleavedArrays 3 glIsEnabled [New - Windows 95, OEM Service Release 2]=_ogl_glIsEnabled 3 glIsList [New - Windows 95, OEM Service Release 2]=_ogl_glIsList 3 glIsTexture [New - Windows 95, OEM Service Release 2]=_ogl_glIsTexture 3 glLight [New - Windows 95, OEM Service Release 2]=_ogl_glLight 3 glLightModel [New - Windows 95, OEM Service Release 2]=_ogl_glLightModel 3 glLineStipple [New - Windows 95, OEM Service Release 2]=_ogl_glLineStipple 3 glLineWidth [New - Windows 95, OEM Service Release 2]=_ogl_glLineWidth 3 glListBase [New - Windows 95, OEM Service Release 2]=_ogl_glListBase 3 glLoadIdentity [New - Windows 95, OEM Service Release 2]=_ogl_glLoadIdentity 3 glLoadMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glLoadMatrix 3 glLoadName [New - Windows 95, OEM Service Release 2]=_ogl_glLoadName 3 glLogicOp [New - Windows 95, OEM Service Release 2]=_ogl_glLogicOp 3 glMap1 [New - Windows 95, OEM Service Release 2]=_ogl_glMap1 3 glMap2 [New - Windows 95, OEM Service Release 2]=_ogl_glMap2 3 glMapGrid [New - Windows 95, OEM Service Release 2]=_ogl_glMapGrid 3 glMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glMaterial 3 glMatrixMode [New - Windows 95, OEM Service Release 2]=_ogl_glMatrixMode 3 glMultMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glMultMatrix 3 glNewList, glEndList [New - Windows 95, OEM Service Release 2]=_ogl_glNewList 3 glNormal [New - Windows 95, OEM Service Release 2]=_ogl_glNormal 3 glNormalPointer [New - Windows 95, OEM Service Release 2]=_ogl_glNormalPointer 3 glOrtho [New - Windows 95, OEM Service Release 2]=_ogl_glOrtho 3 glPassThrough [New - Windows 95, OEM Service Release 2]=_ogl_glPassThrough 3 glPixelMap [New - Windows 95, OEM Service Release 2]=_ogl_glPixelMap 3 glPixelStore [New - Windows 95, OEM Service Release 2]=_ogl_glPixelStore 3 glPixelTransfer [New - Windows 95, OEM Service Release 2]=_ogl_glPixelTransfer 3 glPixelZoom [New - Windows 95, OEM Service Release 2]=_ogl_glPixelZoom 3 glPointSize [New - Windows 95, OEM Service Release 2]=_ogl_glPointSize 3 glPolygonMode [New - Windows 95, OEM Service Release 2]=_ogl_glPolygonMode 3 glPolygonStipple [New - Windows 95, OEM Service Release 2]=_ogl_glPolygonStipple 3 glPrioritizeTextures [New - Windows 95, OEM Service Release 2]=_ogl_glPrioritizeTextures 3 glPushAttrib, glPopAttrib [New - Windows 95, OEM Service Release 2]=_ogl_glPushAttrib 3 glPushClientAttrib, glPopClientAttrib [New - Windows 95, OEM Service Release 2]=_ogl_glPushClientAttrib 3 glPushMatrix, glPopMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glPushMatrix 3 glPushName, glPopName [New - Windows 95, OEM Service Release 2]=_ogl_glPushName 3 glRasterPos [New - Windows 95, OEM Service Release 2]=_ogl_glRasterPos 3 glReadBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glReadBuffer 3 glReadPixels [New - Windows 95, OEM Service Release 2]=_ogl_glReadPixels 3 glRect [New - Windows 95, OEM Service Release 2]=_ogl_glRect 3 glRenderMode [New - Windows 95, OEM Service Release 2]=_ogl_glRenderMode 3 glRotate [New - Windows 95, OEM Service Release 2]=_ogl_glRotate 3 glScale [New - Windows 95, OEM Service Release 2]=_ogl_glScale 3 glScissor [New - Windows 95, OEM Service Release 2]=_ogl_glScissor 3 glSelectBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glSelectBuffer 3 glShadeModel [New - Windows 95, OEM Service Release 2]=_ogl_glShadeModel 3 glStencilFunc [New - Windows 95, OEM Service Release 2]=_ogl_glStencilFunc 3 glStencilMask [New - Windows 95, OEM Service Release 2]=_ogl_glStencilMask 3 glStencilOp [New - Windows 95, OEM Service Release 2]=_ogl_glStencilOp 3 glTexCoord [New - Windows 95, OEM Service Release 2]=_ogl_glTexCoord 3 glTexCoordPointer [New - Windows 95, OEM Service Release 2]=_ogl_glTexCoordPointer 3 glTexEnv [New - Windows 95, OEM Service Release 2]=_ogl_glTexEnv 3 glTexGen [New - Windows 95, OEM Service Release 2]=_ogl_glTexGen 3 glTexImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glTexImage1D 3 glTexImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glTexImage2D 3 glTexParameter [New - Windows 95, OEM Service Release 2]=_ogl_glTexParameter 3 glTexSubImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glTexSubImage1D 3 glTexSubImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glTexSubImage2D 3 glTranslate [New - Windows 95, OEM Service Release 2]=_ogl_glTranslate 3 glVertex [New - Windows 95, OEM Service Release 2]=_ogl_glVertex 3 glVertexPointer [New - Windows 95, OEM Service Release 2]=_ogl_glVertexPointer 3 glViewport [New - Windows 95, OEM Service Release 2]=_ogl_glViewport 3 gluBeginCurve, gluEndCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginCurve 3 gluBeginPolygon, gluEndPolygon [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginPolygon 3 gluBeginSurface, gluEndSurface [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginSurface 3 gluBeginTrim, gluEndTrim [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginTrim 3 gluBuild1DMipmaps [New - Windows 95, OEM Service Release 2]=_ogl_gluBuild1DMipmaps 3 gluBuild2DMipmaps [New - Windows 95, OEM Service Release 2]=_ogl_gluBuild2DMipmaps 3 gluCylinder [New - Windows 95, OEM Service Release 2]=_ogl_gluCylinder 3 gluDeleteNurbsRenderer [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteNurbsRenderer 3 gluDeleteQuadric [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteQuadric 3 gluDeleteTess [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteTess 3 gluDisk [New - Windows 95, OEM Service Release 2]=_ogl_gluDisk 3 gluErrorString [New - Windows 95, OEM Service Release 2]=_ogl_gluErrorString 3 gluGetNurbsProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluGetNurbsProperty 3 gluGetString [New - Windows 95, OEM Service Release 2]=_ogl_gluGetString 3 gluGetTessProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluGetTessProperty 3 gluLoadSamplingMatrices [New - Windows 95, OEM Service Release 2]=_ogl_gluLoadSamplingMatrices 3 gluLookAt [New - Windows 95, OEM Service Release 2]=_ogl_gluLookAt 3 gluNewNurbsRenderer [New - Windows 95, OEM Service Release 2]=_ogl_gluNewNurbsRenderer 3 gluNewQuadric [New - Windows 95, OEM Service Release 2]=_ogl_gluNewQuadric 3 gluNewTess [New - Windows 95, OEM Service Release 2]=_ogl_gluNewTess 3 gluNextContour [New - Windows 95, OEM Service Release 2]=_ogl_gluNextContour 3 gluNurbsCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsCallback 3 gluNurbsCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsCurve 3 gluNurbsProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsProperty 3 gluNurbsSurface [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsSurface 3 gluOrtho2D [New - Windows 95, OEM Service Release 2]=_ogl_gluOrtho2D 3 gluPartialDisk [New - Windows 95, OEM Service Release 2]=_ogl_gluPartialDisk 3 gluPerspective [New - Windows 95, OEM Service Release 2]=_ogl_gluPerspective 3 gluPickMatrix [New - Windows 95, OEM Service Release 2]=_ogl_gluPickMatrix 3 gluProject [New - Windows 95, OEM Service Release 2]=_ogl_gluProject 3 gluPwlCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluPwlCurve 3 gluQuadricCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricCallback 3 gluQuadricDrawStyle [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricDrawStyle 3 gluQuadricNormals [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricNormals 3 gluQuadricOrientation [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricOrientation 3 gluQuadricTexture [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricTexture 3 gluScaleImage [New - Windows 95, OEM Service Release 2]=_ogl_gluScaleImage 3 gluSphere [New - Windows 95, OEM Service Release 2]=_ogl_gluSphere 3 gluTessBeginContour, gluTessEndContour [New - Windows 95, OEM Service Release 2]=_ogl_gluTessBeginContour 3 gluTessBeginPolygon, gluTessEndPolygon [New - Windows 95, OEM Service Release 2]=_ogl_gluTessBeginPolygon 3 gluTessCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluTessCallback 3 gluTessNormal [New - Windows 95, OEM Service Release 2]=_ogl_gluTessNormal 3 gluTessProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluTessProperty 3 gluTessVertex [New - Windows 95, OEM Service Release 2]=_ogl_gluTessVertex 3 gluUnProject [New - Windows 95, OEM Service Release 2]=_ogl_gluUnProject 2 Porting to OpenGL for Windows NT and Windows 95 3 Introduction to Porting to OpenGL for Windows NT and Windows 95=_ogl_Introduction_to_Porting_to_OpenGL_for_Windows_NT_and_Windows_95 3 Porting X Window System Applications=_ogl_Porting_X_Window_System_Applications 3 Translating the GLX library=_ogl_Translating_the_GLX_library 3 Porting Device Contexts and Pixel Formats=_ogl_Porting_Device_Contexts_and_Pixel_Formats 3 GLX Pixel Format Code Sample=_ogl_GLX_Pixel_Format_Code_Sample 3 Win32 Pixel Format Code Sample=_ogl_Win32_Pixel_Format_Code_Sample 3 Porting Rendering Contexts=_ogl_Porting_Rendering_Contexts 3 GLX Rendering Context Code Sample=_ogl_GLX_Rendering_Context_Code_Sample 3 Win32 Rendering Context Code Sample=_ogl_Win32_Rendering_Context_Code_Sample 3 Porting GLX Pixmap Code=_ogl_Porting_GLX_Pixmap_Code 3 Porting Other GLX Code=_ogl_Porting_Other_GLX_Code 3 A Porting Sample=_ogl_A_Porting_Sample 3 An X Window System OpenGL Program=_ogl_An_X_Window_System_OpenGL_Program 3 The Program Ported to Win32=_ogl_The_Program_Ported_to_Win32 3 Porting Applications from IRIS GL=_ogl_Porting_Applications_from_IRIS_GL 3 Special IRIS GL Porting Issues=_ogl_Special_IRIS_GL_Porting_Issues 3 Porting greset=_ogl_Porting_greset 3 Porting IRIS GL "Get" Functions=_ogl_Porting_IRIS_GL_Get_Functions 3 Porting Code that Requires a Current Graphics Position=_ogl_Porting_Code_that_Requires_a_Current_Graphics_Position 3 Porting Screen and Buffer Clearing Commands=_ogl_Porting_Screen_and_Buffer_Clearing_Commands 3 Porting Matrix and Transformation Functions=_ogl_Porting_Matrix_and_Transformation_Functions 3 Porting MSINGLE Mode Code=_ogl_Porting_MSINGLE_Mode_Code 3 Porting Functions that Get Matrices and Transformations=_ogl_Porting_Functions_that_Get_Matrices_and_Transformations 3 Porting Viewports, Screenmasks, and Scrboxes=_ogl_Porting_Viewports_Screenmasks_and_Scrboxes 3 Porting Clipping Planes=_ogl_Porting_Clipping_Planes 3 Porting Drawing Functions=_ogl_Porting_Drawing_Functions 3 The IRIS GL Sphere Library=_ogl_The_IRIS_GL_Sphere_Library 3 Porting v Functions=_ogl_Porting_v_Functions 3 Porting bgn/end Commands=_ogl_Porting_bgn_end_Commands 3 Porting Points=_ogl_Porting_Points 3 Porting Lines=_ogl_Porting_Lines 3 Porting Polygons and Quadrilaterals=_ogl_Porting_Polygons_and_Quadrilaterals 3 Porting Triangles=_ogl_Porting_Triangles 3 Porting Arcs and Circles=_ogl_Porting_Arcs_and_Circles 3 Porting Spheres=_ogl_Porting_Spheres 3 Porting Color, Shading, and Writemask Code=_ogl_Porting_Color_Shading_and_Writemask_Code 3 Porting Color Calls=_ogl_Porting_Color_Calls 3 Porting Shading Models=_ogl_Porting_Shading_Models 3 Porting Pixel Operations=_ogl_Porting_Pixel_Operations 3 Porting Depth Cueing and Fog Commands=_ogl_Porting_Depth_Cueing_and_Fog_Commands 3 Porting Curve and Surface Functions=_ogl_Porting_Curve_and_Surface_Functions 3 Porting NURBS Objects=_ogl_Porting_NURBS_Objects 3 Porting NURBS Curves=_ogl_Porting_NURBS_Curves 3 Porting Trimming Curves=_ogl_Porting_Trimming_Curves 3 Porting NURBS Surfaces=_ogl_Porting_NURBS_Surfaces 3 Porting Antialiasing Functions=_ogl_Porting_Antialiasing_Functions 3 Porting Blending Code=_ogl_Porting_Blending_Code 3 Porting afunction Test Functions=_ogl_Porting_afunction_Test_Functions 3 Using Antialiasing Functions=_ogl_Using_Antialiasing_Functions 3 Porting Accumulation Buffer Calls=_ogl_Porting_Accumulation_Buffer_Calls 3 Porting Stencil Plane Calls=_ogl_Porting_Stencil_Plane_Calls 3 Porting Display Lists=_ogl_Porting_Display_Lists 3 Porting the bbox2 Function=_ogl_Porting_the_bbox2_Function 3 Porting Edited Display Lists=_ogl_Porting_Edited_Display_Lists 3 A Sample Port of a Display List=_ogl_A_Sample_Port_of_a_Display_List 3 Porting Defs, Binds, and Sets=_ogl_Porting_Defs_Binds_and_Sets 3 Porting Lighting and Materials Functions=_ogl_Porting_Lighting_and_Materials_Functions 3 Porting Texture Functions=_ogl_Porting_Texture_Functions 3 Translating tevdef=_ogl_Translating_tevdef 3 Translating texdef=_ogl_Translating_texdef 3 Translating texgen=_ogl_Translating_texgen 3 Porting Picking Functions=_ogl_Porting_Picking_Functions 3 Porting Feedback Functions=_ogl_Porting_Feedback_Functions 2 OpenGL Functions and Their IRIS GL Equivalents 3 OpenGL Functions and Their IRIS GL Equivalents=_ogl_OpenGL_Functions_and_Their_IRIS_GL_Equivalents 2 IRIS GL and OpenGL Differences 3 IRIS GL and OpenGL Differences=_ogl_IRIS_GL_and_OpenGL_Differences 2 Open GL Glossary 3 A=_ogl_A 3 B=_ogl_B 3 C=_ogl_C 3 D=_ogl_D 3 E=_ogl_E 3 F=_ogl_F 3 G=_ogl_G 3 H=_ogl_H 3 I=_ogl_I 3 JK=_ogl_JK 3 L=_ogl_L 3 M=_ogl_M 3 N=_ogl_N 3 O=_ogl_O 3 P=_ogl_P 3 Q=_ogl_Q 3 R=_ogl_R 3 S=_ogl_S 3 T=_ogl_T 3 U V=_ogl_U_V 3 W=_ogl_W 3 X Y Z=_ogl_X_Y_Z 2 aboutapx 3 About OpenGL=_ogl_About_OpenGL