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CPU Graphic Fill rate

Started by Farabi, April 04, 2012, 10:38:49 AM

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dedndave

it's 1.6 GHz for both cores - that would be cheating for them to claim otherwise

daydreamer

Its incredible fast to make use of d3d and render 2polys without any transformation on
And you also can render a pic as background etc

Farabi

My Mirage 3 Graphics is faster than CPU on rendering a 3D graphics. It can process about 2 Millions triangle on 75%. If I used a software rendering like renderer 2.0 it took 100% at 15 FPS. Renderer 2.0 is good but without any accelerator, the animation FPS is not look good.
Those who had universe knowledges can control the world by a micro processor.
http://www.wix.com/farabio/firstpage

"Etos siperi elegi"

Farabi

Interesting article

https://en.bitcoin.it/wiki/Why_a_GPU_mines_faster_than_a_CPU

Obviously GPU is faster because it had hundreds of core. And if I saw it from the basic driver for a GPU, it seems we cannot use each individual core for our own, but we need to use it as a set of function like, draw lines, draw polygon etc.
Those who had universe knowledges can control the world by a micro processor.
http://www.wix.com/farabio/firstpage

"Etos siperi elegi"

nixeagle

It would be really cool to figure out how to manipulate GPUs from assembly language. If nothing else, just to understand how they work at a low level. :bdg

Farabi

Quote from: nixeagle on May 04, 2012, 01:01:10 AM
It would be really cool to figure out how to manipulate GPUs from assembly language. If nothing else, just to understand how they work at a low level. :bdg

I think if it is possible, it would be just IN and OUT instruction, and a lots of "magic bytes" involved on low level programming.
Those who had universe knowledges can control the world by a micro processor.
http://www.wix.com/farabio/firstpage

"Etos siperi elegi"