Title: A bug problem. Post by: minor28 on April 20, 2012, 11:24:00 AM It is a windows project that deals with text. In a function I add one ascii character to a string. Doing so the app is unexpedtedly closed after a period of running. Without adding the character it is OK. I think it is because allocated memory is exceeded somewhere. Normally I find these errors with the debugger but not in this case. Debugging, the app is working OK. I cannot find the error.
The error must be caused by a combination of the original string and the fact that the string is expanded with one character. I have not been able find a string to reprocuce the error. How do I locate that special string. All suggestions are welcome. Title: Re: A bug problem. Post by: abnuque on April 20, 2012, 11:33:23 AM Maybe in your declaration of .data you only have just enough string length such as:
.data str db dup(10) so when you add one more character it will exceed the length. You got to show the code so that we can study its bug. Title: Re: A bug problem. Post by: minor28 on April 20, 2012, 11:44:32 AM No, it is not that simple. You will not be helped to see the code. I would appreciate hints how to trace such errors.
Title: Re: A bug problem. Post by: jj2007 on April 20, 2012, 11:53:58 AM Quote from: minor28 on April 20, 2012, 11:44:32 AM You will not be helped to see the code. That attitude is not helpful. HeapAlloc'ed memory is "tolerant", in the sense that you always get some bytes more than requested. Which is a recipe for bugs that are difficult to chase. Go and check if you requested enough memory for the strings you want to change. Title: Re: A bug problem. Post by: minor28 on April 20, 2012, 12:11:31 PM Quote: That attitude is not helpful. That is not my attitude in general and I am sorry if I expressed myself rude. That was not my intention. The code is written in more than 60 files and the section where the adding character is written cannot be of any help. The buffer for strings in question has enought space for one additional character. I use HeapAlloc and I use HeapReAlloc. Title: Re: A bug problem. Post by: jj2007 on April 20, 2012, 01:04:26 PM Ok, so you are up to some bug chasing...
Code: hv MACRO arg if 1 ; 0 to disactivate pushad xor esi, esi ; esi may point to some specific block, zero to validate entire heap invoke HeapValidate, rv(GetProcessHeap), 0, esi .if !eax inkey "##### HV: &arg& ####", 13, 10 invoke ExitProcess, 0 .endif popad endif ENDM Usage: hv Loop in ... code ... hv Loop out ... code ... hv before ret ... code ... hv before call to my proc ... code ... Title: Re: A bug problem. Post by: dedndave on April 20, 2012, 02:30:24 PM Quote from: minor28 on April 20, 2012, 12:11:31 PM The buffer for strings in question has enought space for one additional character. maybe you are adding a character more than once as Jochen mentioned, HeapAlloc generally allocates more than the requested amount but - not always :P under the right conditions, it may allocate only what you ask for on another note... my experience has been that, if a program closes without an exception, it is usually caused by an imbalanced stack so - you may be branching in some special case (or aggregate of special cases) to a point where the stack is not balanced Title: Re: A bug problem. Post by: raymond on April 22, 2012, 03:17:48 AM With the source code spread over some 60 different files, you may have a lot of fun finding the culprit. And I assume that one of those files contains the procedure to add characters to a string.
Have a very close look at that procedure, and the parameters it requires such as: - counter for the number of characters to be appended - source address of the character(s) to be appended - address where the character(s) need to be appended and the possibility of those parameters getting "contaminated". Then look at all the files where that procedure is called and verify if some of the passed parameters could possibly have been "contaminated". Also look at the procedures where you reallocate memory and how you modify the addresses for the new memory location(s) and where you store those modified addresses. Check that your other procedures calling for character insertion get the proper information for the source and destination addresses. There may be a few hundred additional details to check but, without any code to look at, it would take several pages only to enumerate them. Title: Re: A bug problem. Post by: jj2007 on April 22, 2012, 07:04:48 AM Quote from: raymond on April 22, 2012, 03:17:48 AM With the source code spread over some 60 different files, you may have a lot of fun finding the culprit. Indeed. But it seems a widespread philosophy, especially among C programmers, that "modular is good". My medium sized sources (>500k) are single files, and that makes life a lot easier when chasing a bug. Oh well. In case it isn't clear: The hv (heap verify) macro posted above is meant to be inserted before and after calls to subroutines, e.g. Code: start: Somewhere it will crash. Look at the crash point, go a level deeper with the hv macro, e.g. before and after loops, and eventually Sherlock Holmes will succeed in finding the culprit. If the culprit is heap corruption, that is. If not, let hv print a single character and see where it stops printing, e.g.hv before start call main hv after start main proc ... hv before sub1 call sub1 hv after sub1 sub1 proc ... hv before subX call subX hv after subX AAAABBBBCCBBCCBBCCBBA <bang, now go back and try to find out where it stops. Of course, Olly does a good job, too, but it's not always the best option. Title: Re: A bug problem. Post by: dedndave on April 22, 2012, 12:37:34 PM i have said it before....
placing a temporary Beep at specific locations can be a powerful tool :P if you want to know if something is happening more than once - it will tell you if you want to know if one thing happens before another - use different tones make them short bursts - like 30 or 40 ms and - it is easy to code - lol Code: .if uMsg==WM_GETMINMAXINFO invoke Beep,700,40 .elseif uMsg==WM_SIZE invoke Beep,300,40 of course, it sucks if you are using vista but that was true, anyways Title: Re: A bug problem. Post by: raymond on April 22, 2012, 03:37:33 PM Such a beep inserted whenever you reallocate memory would at least let you know if the program crashes before, or only after, you reallocate memory. It could reduce considerably your search space.
Title: Re: A bug problem. Post by: minor28 on April 23, 2012, 08:09:20 AM I have gone through each memory block and I've used both beep and messagebox. I could not find anything wrong in handling the memory.
It took quite a long time but when I did the review I did some changes in the codes dealing with the strings and suddenly it worked. I cannot reproduce the bug so I don't know what was wrong. I don't think it was an unbalanced stack problem. Probably a memory problem anyway. Perhaps I was careless with a trailing zero somewhere. Thank you for your help Title: Re: A bug problem. Post by: evlncrn8 on April 24, 2012, 04:49:13 AM dit causes an exception presumably....
so setup ollydbg as jit, run program, wait for crash, look at stack dump for nearest function.. correspond this with the map / pdb of the compiled exe, should get you quite close Title: Re: A bug problem. Post by: dedndave on April 24, 2012, 11:19:13 AM well - if you can't reproduce it, it will be hard to fix it
i have come across similar situations in electronic ciruitry you have to find a way to force it to happen before you can fix it Title: Re: A bug problem. Post by: jj2007 on April 24, 2012, 12:49:25 PM Quote from: dedndave on April 24, 2012, 11:19:13 AM well - if you can't reproduce it, it will be hard to fix it Apparently, the bug has been "unconsciously fixed" - Murphy's Law says it will resurface when you really don't need it :green Title: Re: A bug problem. Post by: dedndave on April 24, 2012, 04:49:40 PM hard to say - lol
at this point, i don't think he really knows if it's fixed or not i hate those kind of problems Title: Re: A bug problem. Post by: dedndave on May 02, 2012, 09:30:33 PM i had a little bug in my program today
i wanted to monitor some values as i scrolled, zoomed, sized around an image Beep wasn't the answer Olly wasn't either - the values i wanted to watch change too often MessageBox would have been a pain in the ass as it turned out, i already had a routine set up to display the X and Y locations in the status bar a quick little mod - and i was observing the values i wanted easily in the status bar if you don't happen to have a status bar set up - you can display a certain amount of info in the title bar Title: Re: A bug problem. Post by: minor28 on May 03, 2012, 06:32:26 AM I usually use the title page to get information. But there are problems with that too when the strings are changing rapidly and the app closes itself without triggering the debugger. Then I added the sleep function that is increasing with an increase that depends on how long the app is running before the error occurs.
Title: Re: A bug problem. Post by: dedndave on May 03, 2012, 11:00:35 AM well - this wasn't a crash error
i just had a small error in calculating the width of a zoomed image it's fixed now - the status bar made it quick and easy to debug - that's why i mentioned it Title: Re: A bug problem. Post by: KeepingRealBusy on May 04, 2012, 03:46:47 AM Quote from: minor28 on April 23, 2012, 08:09:20 AM I have gone through each memory block and I've used both beep and messagebox. I could not find anything wrong in handling the memory. It took quite a long time but when I did the review I did some changes in the codes dealing with the strings and suddenly it worked. I cannot reproduce the bug so I don't know what was wrong. I don't think it was an unbalanced stack problem. Probably a memory problem anyway. Perhaps I was careless with a trailing zero somewhere. Thank you for your help Whenever I run into such debug situations, I save the entire directory as a different directory. Then play around until the problem goes away or I really found a single bug that caused it. If I am unsure what the real cause is, I then do a source code compare of the failing code and the "fixed' code to see what I really changed. It's real easy to delete the entire directory when no longer needed, impossible to second guess what might have fixed it if there was no temp save. As a last resort (with the save), back out the different changes one at a time and see where it starts to fail again, and don't back these out of the save directory, copy it to a third directory. Dave. Title: Re: A bug problem. Post by: nixeagle on May 04, 2012, 04:10:18 AM Quote from: KeepingRealBusy on May 04, 2012, 03:46:47 AM Quote from: minor28 on April 23, 2012, 08:09:20 AM I have gone through each memory block and I've used both beep and messagebox. I could not find anything wrong in handling the memory. It took quite a long time but when I did the review I did some changes in the codes dealing with the strings and suddenly it worked. I cannot reproduce the bug so I don't know what was wrong. I don't think it was an unbalanced stack problem. Probably a memory problem anyway. Perhaps I was careless with a trailing zero somewhere. Thank you for your help Whenever I run into such debug situations, I save the entire directory as a different directory. Then play around until the problem goes away or I really found a single bug that caused it. If I am unsure what the real cause is, I then do a source code compare of the failing code and the "fixed' code to see what I really changed. It's real easy to delete the entire directory when no longer needed, impossible to second guess what might have fixed it if there was no temp save. As a last resort (with the save), back out the different changes one at a time and see where it starts to fail again, and don't back these out of the save directory, copy it to a third directory. Dave. Alternatively, make use of a version control system. I use git (git-scm.com/ (http://git-scm.com/)). Title: Re: A bug problem. Post by: minor28 on May 07, 2012, 06:15:27 PM I localized the problem to a specific memory block allocated with HeapAlloc.
I use it to store zero terminated words, a word list. When a new word is about to be added I first check if it not allready is present in the list. I tested different approaches to solve the problem. The only thing working was not to write to the memory block. Then I studied what Masm32 library reference writes about StrLen. Quote: It appears that the condition does not generate a GP fault in windows as memory is usually alocated in 4 byte blocks. So I tested to change the first line below from StrLen to lstrlen function and then it worked. Each word in the list is allways terminated with a zero. The problem might be in the StrLen code. I have not studied the StrLen code. Code: @nextword: invoke StrLen,esi ;length of a word in the list ;changed to invoke lstrlen,esi ;length of a word in the list .if eax==0 ;not found invoke HeapSize,hHeap,HEAP_NO_SERIALIZE,pWordList push eax ;size of current memory block push eax invoke StrLen,edi ;length of new word pop ecx add eax,ecx inc eax ;space for next terminationg zero ;Reallocate memory block invoke HeapReAlloc,hHeap,HEAP_ZERO_MEMORY,pWordList,eax .if eax==STATUS_NO_MEMORY || eax==STATUS_ACCESS_VIOLATION invoke HeapExceptionFunction,eax .else mov pWordList,eax mov esi,eax .endif pop eax ;size of previous memory block add esi,eax ;address to end of previous memory block .while byte ptr [esi]==0 dec esi .if esi==pWordList && byte ptr [esi]==0 jmp @F ;word could be only one char .endif .endw inc esi ;terminating zero for the previous word inc esi ;address to start of next word @@: mov al,byte ptr [edi] .while al!=0 mov byte ptr [esi],al inc esi inc edi mov al,byte ptr [edi] .endw mov byte ptr [esi],0 xor eax,eax .else push eax ;length of word in list invoke lstrcmp,edi,esi .if eax==0 add esp,4 ;code to handle the duplicated word mov eax,1 .else pop eax add esi,eax inc esi ;termination zero jmp @nextword .endif .endif Title: Re: A bug problem. Post by: dedndave on May 07, 2012, 06:28:43 PM StrLen accesses the string data in dword chunks
that's part of the reason it's fast :U i don't remember if it aligns itself or not - that would hurt on short strings but - it's fairly common to allocate as many as 16 bytes more than you need for a buffer - maybe even more that may sound wasteful - but 16 bytes is trivial, even if the user only has 1 Gb RAM in fact, i think HeapAlloc may do that for you you ask for 12 and get 16 however - if you use HEAP_ZERO_MEMORY, don't expect them to be zeros i think it was Ray Chen that had an article on this subject the real danger is if you use HeapRealloc with HEAP_ZERO_MEMORY to enlarge the block it will give you the new bytes - and zero most of them :P but if you originally asked for 12 and got 16.... ....then ask for 28 more (filled with zeros) - it won't zero out the extra 4 it gave you to begin with Title: Re: A bug problem. Post by: jj2007 on May 07, 2012, 06:35:08 PM That's a known problem indeed (http://www.masm32.com/board/index.php?topic=14353.0).
Try MasmBasic Len(), it's safe until the last byte. You can test it with your code by just replacing masm32rt.inc and adding the little macro that substitutes len() with the MasmBasic equivalent Len(). ; include \masm32\include\masm32rt.inc include \masm32\MasmBasic\MasmBasic.inc ; download (http://www.masm32.com/board/index.php?topic=12460) len MACRO arg EXITM <Len(arg)> ENDM .data MyStr db "Just a string", 0 .code start: inkey str$(len(offset MyStr)) exit end start But, as Dave rightly wrote, asking for a few bytes more is an equally valid approach :bg Title: Re: A bug problem. Post by: jj2007 on May 10, 2012, 11:44:14 PM Quote from: jj2007 on May 07, 2012, 06:35:08 PM Try MasmBasic Len(), it's safe until the last byte. I am afraid that was not true. You would trigger an exception under certain circumstances, for example: by reading a file that is 4096 bytes long into a VirtualAlloc'ed buffer of the same size. If you could imagine this rare situation happen, activate the SEH handler as shown below and attached. include \masm32\MasmBasic\MasmBasic.inc ; download (http://www.masm32.com/board/index.php?topic=12460) MbUseErrLine=1 ; increases code size but good for runtime error debugging Init tc ; install the handler mov MbFlags[4], 1 ; a hack to force console output of non-continuable exceptions FileWrite "test.txt", String$(4096, "x") ; prepare a nasty example invoke filesize, chr$("test.txt") xchg eax, ebx Print Str$("%i bytes in file\n\n", ebx) ; this file is exactly one page long invoke VirtualAlloc, 0, ebx, MEM_COMMIT, PAGE_READWRITE xchg eax, edi invoke _lopen, chr$("test.txt"), OF_READ push eax invoke _lread, eax, edi, ebx call _lclose Print Str$("MasmBasic says the len of string is %i bytes\n", Len(edi)) PrintLine "Now trying crt_strlen:" SetErrLine invoke crt_strlen, edi Print Str$("crt_strlen says the len of string is %i bytes\n", eax) ; you will not see this message Inkey Exit TryCatchEnd ; activate the handler - must be last instruction before "end start" end start Output: Code: 4096 bytes in file More on Try/Catch/Finally here (http://www.masm32.com/board/index.php?topic=12460.msg159626#msg159626).MasmBasic says the len of string is 4096 bytes Now trying crt_strlen: Exception (line 23?): Code C0000005 EIP 77C178C0 Title: Re: A bug problem. Post by: dedndave on May 11, 2012, 12:29:23 AM glad we could help :lol
Title: Re: A bug problem. Post by: minor28 on May 11, 2012, 08:16:42 AM I thank both you,
lstrlen seems to be reliable enough for me so I have change all StrLen to lstrlen. Title: Re: A bug problem. Post by: jj2007 on May 11, 2012, 09:38:24 AM For the specific case of a 4096 byte string fitting exactly into the VirtualAlloc'ed buffer,
- lstrlen reports 0 bytes, - StrLen and crt_strlen throw exceptions, - MasmBasic Len() reports 4096 bytes. The best recipe is avoiding this scenario :wink Title: Re: A bug problem. Post by: dedndave on May 12, 2012, 07:06:22 PM ok - another fine troubleshooting aide :bg
i wanted to know what the sequence was for WM_VSCROLL messages my mouse driver translates wheel movement into scroll messages and - i want to support wheel messages myself, ignoring the driver's aliasing the scroll notifications are numbered 0 through 8 so - i used a bit of old-school stuff :P Code: MorseNum PROC ;sends morse code representing a number from 0 to 9 MorseTime = 80 and eax,0Fh cmp al,9 ja Morse8 push ebx push esi push edi mov ebx,eax mov esi,5 mov edi,10 cmp bl,5 jbe Morse0 mov bl,bh Morse0: sub edi,eax cmp edi,4 jbe Morse1 xor edi,edi Morse1: sub esi,ebx sub esi,edi or ebx,ebx jz Morse3 Morse2: INVOKE Beep,750,MorseTime INVOKE Beep,32000,MorseTime sub ebx,1 jnz Morse2 Morse3: or esi,esi jz Morse5 Morse4: INVOKE Beep,750,3*MorseTime INVOKE Beep,32000,MorseTime sub esi,1 jnz Morse4 Morse5: or edi,edi jz Morse7 Morse6: INVOKE Beep,750,MorseTime INVOKE Beep,32000,MorseTime sub edi,1 jnz Morse6 Morse7: INVOKE Beep,32000,2*MorseTime pop edi pop esi pop ebx Morse8: ret MorseNum ENDP Title: Re: A bug problem. Post by: jj2007 on May 12, 2012, 07:56:05 PM INVOKE Beep, 32000, MorseTime
32,000 Hz? Either your dog barks the Morse code for you, or you are just a few months old, Dave ::) Title: Re: A bug problem. Post by: dedndave on May 12, 2012, 08:26:42 PM that's how you make a silent sound :P
Title: Re: A bug problem. Post by: jj2007 on May 12, 2012, 08:37:49 PM Did you notice that sometimes all the dogs in the neighbourhood start barking all of a sudden?
:wink Title: Re: A bug problem. Post by: dedndave on May 12, 2012, 08:58:36 PM :lol
i doubt the "sound system" inside my PC can handle much above about 12 KHz - 16 tops certainly, the speakers roll off pretty fast above 10 KHz why ? - are your dogs barking ? :bg (American slang for tired feet) that is an old trick from DOS days
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